Agile Game Development with Scrum - download pdf or read online

By Clinton Keith

ISBN-10: 0321618521

ISBN-13: 9780321618528

Deliver larger video games quicker, On Budget—And Make video game improvement enjoyable Again!

Game improvement is in crisis—facing bloated budgets, very unlikely schedules, unmanageable complexity, and loss of life march time beyond regulation. It’s no ask yourself such a lot of improvement studios are suffering to outlive. thankfully, there's a answer. Scrum and Agile equipment are already revolutionizing improvement outdoor the sport undefined. Now, long-time video game developer Clinton Keith indicates precisely find out how to effectively follow those the way to the original demanding situations of video game development. 

Keith has spent greater than fifteen years constructing video games, seven of them with Scrum and agile tools. Drawing in this unheard of services, he indicates how groups can use Scrum to carry video games extra successfully, quickly, and cost-effectively; craft video games that supply extra leisure price; and make existence extra gratifying for improvement groups even as.

You’ll learn how to shape profitable agile groups that include programmers, manufacturers, artists, testers, and designers—and advertise powerful collaboration inside of and past these groups, in the course of the complete technique. From long-range making plans to growth monitoring and non-stop integration, Keith bargains dozens of advice, methods, and solutions—all dependent firmly in fact and hard-won event.

Coverage includes
* realizing Scrum’s targets, roles, and practices within the context of video game development
* speaking and making plans your game’s imaginative and prescient, positive factors, and growth
* utilizing iterative thoughts to place your video game right into a playable nation each to 4 weeks— even daily
* supporting all crew contributors achieve their roles
* Restoring balance and predictability to the improvement process
* dealing with ambiguous specifications in a fluid marketplace
* Scaling Scrum to giant, geographically dispensed improvement groups
* Getting began: overcoming inertia and integrating Scrum into your studio’s present processes

Increasingly, online game builders and executives are spotting that issues can’t move at the approach they've got some time past. online game improvement firms desire a much better strategy to paintings. Agile online game improvement with Scrum supplies them that—and brings the profitability, creativity, and enjoyable again to video game improvement.

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Additional info for Agile Game Development with Scrum

Sample text

The team was led by a former F-14 pilot. He was an outstanding leader who didn’t need to understand every detail of how each of us did our jobs. What he excelled at was removing obstacles from our paths. We were guaranteed to see him every morning at the daily stand-up meeting. Scrum was largely unknown to the world in 1990, but F-14 pilots knew how to have a stand-up meeting. Each of us, in turn, told of our progress, what we were working on next, and what problems we were having. Our pilot-lead had an interesting habit that I will never forget: He always trimmed his nails during this meeting.

This includes avoiding change that would improve the game if it threatens the milestone with additional work. Who can blame them? Many developers who miss a milestone payment miss payroll; that is a very bad thing for them to do. The contract is an impediment to change. On the other side, a publisher doesn’t have the full freedom to add features or change the milestone definition when they think the game would benefit from the change. The contract impedes working with the developer to fix the game.

As the use of agile spreads, we will see more collaborative business arrangements as trust is built through greater collaboration. Responding to Change Over Following a Plan Was there a detailed schedule on your last project? Did development follow that schedule? If development departed from the plan, was the detailed schedule updated to reflect the changes? The agile approach is to plan for what is known and to iterate against what is not known. Expanding project teams and ever-increasing feature and hardware complexities have driven managers to turn to increasingly detailed planning.

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Agile Game Development with Scrum by Clinton Keith


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